Category Archives: GSoC

Google Summer of Code

Launch control and a brief test-flight

superboostedLast time, I promised I would prepare you for a short test-flight. We won’t go into a full orbit, but we will turn on the thrusters, launch, and land safely. This is a real mission. We will actually launch the Stellaris into firmware low-orbit.

The Toolchain

We need a tool to transform the flight plans into something the Stellaris can understand. I will call this The Toolchain. Having a good toolchain (compiler and supporting libraries) will save us a lot of trouble. Well, it will save you a lot of trouble; I already have a decent toolchain. At the very least, the toolchain should be aware of the following:

  • Hard-float “-mfloat-abi=hard -mfpu=fpv4-sp-d16″ compiled libraries
  • A minimal C library
  • libnosys

I will be using the summon-arm toolchain, but any arm-none-eabi will do. I won’t go over the details of setting up this or that toolchain. The options are plentiful.

The Debugger

We need a tool to monitor the Stellaris in-flight, and solve any potential issues. Let’s call this tool The Debugger. I will be using OpenOCD since it works for me (TM). You will need version 0.7.0 or newer, with ti-icdi support enabled. I will say no more.

HINT: if you need to build it from source, pass “–enable-maintainer-mode –enable-ti-icdi” to the configure script.

The Flight Plans

This is the fun part. I have been working since last year on Flight Plans for the Stellaris Launchpad. Courtesy of flight engineer Peter Stuge, the flight plans are available on the QiProg website (more on that later).

OK, let’s get them:

$ git clone git://git.stuge.se/vultureprog.git
$ cd vultureprog

And the flight plans for the subsystems:

$ git submodule init
$ git submodule update

Now it’s time to choose our mission:

$ git checkout 841ba3460767eefc2c744ec03c37e7e383cd8485

Now that we have everything we need:

$ make

This should get the Flight Plan primed and ready.

The Launch

Assuming everything went fine so far, we are go for launch. Prepare your Stellaris Launchpad. When you are ready for launch:

$ make flash -C boards/lm4f/stellaris-ek-lm4f120xl/

WARNING! Do not look directly in the thrusters (LEDs) of the Stellaris. Thrusters are operated at full power and may cause temporary loss of vision.

If you see the thrusters (LEDs) alternating, then launch was a success. Congratulations! During the test flight, you can try pressing the buttons on the Stellaris (HINT: they do something).

The Announcements

Peter Stuge has been kind enough to set up a website for QiProg on his own time. It’s http://qiprog.org . Stable code will be pushed to the git repositories at http://git.qiprog.org. Development will be kept on github for the time being, on my vultureprog repository. I will only be pushing stable updates to qiprog.org.

That’s all for now. Mission accomplished.

 

New coreboot debugging solutions

Hello. I am Kyösti Mälkki and I will be working on improvements for coreboot debugging tools during my GSoC 2013. My GSoC project plan has some details on things to come, but deliverables and schedule there will be fine-tuned next week or so. All in all, my work here should make it a little less painful to port new mainboards to coreboot and make SerialICE use more flexible.

Some feedback I have already received and the discussion we had on #coreboot suggests that some ARM boards are good candidates to be used for debugging x86 targets. Keep tuned in, the success of my work depends heavily on getting test results from a variety of mainboards.

GSoC 2013 [flashrom]: hi there again ;)

My name is Stefan Tauner and I am still studying computer engineering at the Vienna University of Technology. I participated in one of coreboot’s GSoC projects in 2011 and continued to contribute mainly to flashrom since then. I became pretty much its main contributor in the process so I could not just leave afterwards. Also, some of my patches from back then are still not merged so when coreboot was accepted for this year’s GSoC the goal was clear: increase the patch pile even more. ;) Naturally I’ll be working on flashrom’s core. I plan to add some infrastructure improvements which are kind of overdue. Please see my full proposal for details.

Flip Bits, Not Burgers – coreboot GSoC 2012 – Update

Update -

coreboot was not selected to participate in GSoC 2012. This is
disappointing new for the project. I do not know why we were not
selected this year. I will attend the post selection meeting to see
what we can do to improve our chances of selection next year.

Students, thank you for your interest in coreboot. We are happy that
you are engaging with our community. I hope that you continue
exploring your interest in coreboot. Please let us know what we can do
to assist you in your learning.

Feel free to send me questions, comments, or concerns.

Regards,
Marc

http://google-opensource.blogspot.com/

Continue reading

GSoC: Spice Payload report

Yeah! it`s came the time to write another report on GSoC status. In fact I`ve – intentionally – postponed it for quite some time and it doesn`t exactly mean there was a lack of informative emails between me and Marc(my mentor).

The need to finish some stuffs justifies – in some ways – the aforementioned delay. I understand you don`t need to report you aren`t done with something, a mail stating “I`m not done yet” would be enough - well, maybe not anyway…

OpenEmbedded Journey

With the second half of my project I jumped in the OpenEmbedded ecosystem and believe it, I`ve loved to get in touch with.

Putting my hands on OE is something I`ve planned for some time, I just hadn`t had the time to do so.

OpenEmbedded is something amazing, and it does what I realized years ago when I worked with gentoo. I always saw gentoo as a great meta-distribution, something you can bend and forge as you need – customizing it according to your needs.

Despite all the conceptual things touching OE wasn`t as easy as I initially tought it would. Bitbake(the great maestro behind OE) was designed with portage in mind and theoretically it was I good advantaged to me – look, theoretically.

Nothing is exactly smooth as you plan, you`ll always get troubles in the way – with OE wasn`t an exception.

OE transitions and yocto project

One of the biggest problems I faced was mainly due the transition the OE project is getting through. The docs(Getting started wiki page for example) are out dated and you get conducted by the old code base, and trust me, it`s not a good way to get started.

My first two weeks was full of crazy hacks, searching for old tarballs, setting up local source repositories, doing everything I could to make that thing to work – it was a bad race doing my best to proof the howtos.

The true is OpenEnbedded has moved to what we name bblayer, it`s a bitbake feature to ease to extend a base system. The intention(as I see) is to keep a minimal, clean and stable set of core packages and yet make it possible to “third party” vendors to append it to fit their needs.

The yocto project has extensively used OpenEmbedded as their base system, both the projects have exchanged a lot and sometimes you loose yourself if you`re touching one or the other. One of the tools provided by yocto project is Poky – which`s actually an OE layer.

There isn`t plenty of docs describing how the bblayer and bbappend work – the bitbake docs aren`t much precise and the OpenEmbedded barely mention it, yocto just describes how it`s fit within poky(or something close to that).

I would really like to recommend newcomers to first play with poky then later consider starting a new third-party layer.

The project as a bblayer

A third party layer is what best fits my project, not exactly a full yocto/poky layer, maybe and extension of it or not even that but an own layer itself, to accomplish that I had to experiment a lot, setting the environment up and watching how everything get together.

Packaging

After many years not touching a single ebuild and having never touched a bb package I jumped in the task to pack some components. The spice client has a bunch of dependencies – of course, I hadn`t to pack everything myself, a great number of things were already done.

Among the things that got me longer then I expected was cyrus-sasl, the old OE tree had it packaged but it was an old version – should I mention it was broken as well?

So, bringing the recipes wouldn`t be enough but I would have to fix things up, once fixing stuffs was the only alternative I decided to upgrade it to the latest version 2.1.31.

Anyway, it brought me a lot of work to pick patches to fix its building and fixing what hadn`t got fixed already. My final PR was 177 what means I came through 177 builds, debugging, testing and working everything around.

The cyrus-sasl code has a bug introduced after 2.1.21, it wasn`t possible to build it –with-static. I did an ugly and ridiculous fix. Everything I found out there – searching the internet – was even uglier. Suggestions to run make twice was one of them. The build system was kind of messed up.

The other packages weren`t so painful and I could quickly move forward.

Slimming the image

I still have to slim few things, I need to cut some X11 packages I included in the image, append the yocto kernel with my own .config and write a small shell script(or something smarter than that) to launch the spice client.

BuildRom

The first thing I worked on in the beginning of my project was buildRom, I wanted to bring all the tasks involved on building the OS image and bios/firmware into to it. But, with my move to OE for building the OS image I realized I could go the reversed way and bring the tasks for building the bios/firmware to OE.

Now I`ve manually packaged the things but have already started to write bbclass to controll bios/firmware + image building and packaging them. I see it as a second generation to BuildRom project, a OE layer with coreboot bb packages and recipes plus the needed bb classes.

Conclusion

After the great effort I had, getting in touch by the first time with OE, I feel comfortable to say it was a good experience to me, I realized many possibilities. I`m really happy with everything I learned on the path and I`m sure I still have a lot to contribute to Coreboot and OE as well.

GSoC 2011: flashrom part 4 – recap

Final evaluation deadline for this year’s GSoC is in 2 weeks. Most of what i have written in my midterm evaluation is still valid.

We have formulated and sent an email to various Intel representatives in the hope to get at least a few hints regarding ME unlocking (and descriptor semantics). I had the idea to send them a mail earlier, but thought it is an ludicrous attempt from all i have gathered regarding Intel’s cooperation with coreboot. Carl-Daniel suggested giving it a go anyway and it provided me a good excuse to not work on REing until we get an answer. Of course we have not received any reply to date :(

So i think it is quite clear that my main GSoC project will fail to be delivered on time. But i won’t vanish after GSoC and i still plan to implement ME unlocking eventually.

What’s up besides the GSoC project?

The integration of my patches still lacks reviewing power. Everyone but Carl-Daniel seems to be not much interested in my work and he has not the time to look at everything i produce. Right now flashrom has about 150 patches requiring some action to merge them. Thereof are 41 from me (TBH there is a number of patches that are just rebased and improved a little bit) and 37 from Carl-Daniel. meh.

With the help of Florian ‘florz’ Zumbiehl i was also able to find, fix and report a bug in dmidecode which has direct influence on flashrom. Due to an error in decoding the chassis type in dmidecode, flashrom falsely declares some boards to be mobile devices, which makes it shout a big warning at the user unnecessarily.

I’ve been also working on rebasing, improving and reviewing (very) old patches of others whose discussions just stopped (for example when contributors did not send improvements). My hope is that this will help us shorting the long patch queue, but i doubt that it will suffice ;)

To conclude (or begin) my recap of my GSoC involvement this year, i’d like to first thank google for doing this. This sounds quite pathetic, especially if one knows me better. But it really got me involved in FOSS development with the intensity i wished for (by providing a monetary motivation to get really started). There was some involvement in the past (bug reports and fixes etc.), but flashrom was apparently a nice target to get more involved and learn a lot, not so much about REing and technical details (as i expected and hoped in the beginning), but regarding project management in FOSS (my own proposal, but also flashrom and its patch queue/processing and “upper management’s” free time constraints), interacting with contributers and users, and mastering git (the latter is quite ironical because flashrom does not use it (yet)). It’s a bit sad, that flashrom does not have more contributers (especially reviewers). This is obviously a problem and it might be the time to discuss the development process as a whole. The question is with whom should i discuss this if no one is there :)

Although my formal project will not be finished on time, i think i have served the flashrom project well and from the feedback i received so far, Carl-Daniel is also happy with my work. So i think i can declare it as successful after all and i would like to thank everyone involved (so far).

GSoC2011(Week 9): boot ARM using coreboot to romstage

Hi all. Here I come again. With one week’s work, coreboot now can add romstage to the romfile, pass control to the romstage and find ramstage. I add a new way using a binary file to add stage to a rom file. Since I have not got an idea of how to store the hardware information, no hardware initialization is done now except the console. Following I will show you some snapshots:
This is a romfile without ramstage so it hangs at finding it:

This is a romfile with a simple ramstage. The ramstage code only sends a string “Hello ARM!” to the console then hangs there. It is compressed using LZMA in the romfile and should be decompressed and copied to the RAM at address 0×5000. This romfile is for testing the decompress function and move-jump function.

Next week, I will work on the ramstage. It is one of the hardest parts since we will deal with the hardware information. I need to design it and implement it. I want my code to be tested and reviewed early for that it is not only about implementation but also design. One could change an implementation with a low cost but couldn’t change a design with a low cost.
Thanks to God and Thanks to all the coreboot developers. Working with you all is so happy and fantastic!

GSoC 2011: flashrom part 3 – Midterm Evaluation

in schools essays that stray away from topic are often graded strictly. if one applies similar principles to my gsoc work it would probably degrade to “satisfactory” or worse. when i submitted my application for gsoc, most of my time line consisted of reverse engineering tasks. the plan was to quickly implement hardware sequencing and start reversing some vendor tools to find out how they unlock the ME.

what really happened is something i think is at least as useful as working ME unlocking code: flashrom got an almost full-time maintainer. ;)
i am handling a big chunk of the daily work (support requests on the mailing list and on IRC, keeping our database of tested devices up to date etc.) and i try to fix all problems in flashrom that i become aware of. this has led to countless already accepted patches and many which are still not reviewed yet. Continue reading

GSoC 2011: midterm report under panic

Well my progress is not so shiny as other students. Looks like I overestimated my capabilities in my project proposal. I ended up with long exam session, lurking by reading coreboot mailing list (like an old cow), reading stuff about computer architecture, making hardware tools and trying to understand how git works :)

Done some patches, unfortunately, nobody likes it :)

Temporary libpayload fixes for flashrom as a payload

Flashrom as a payload with usb flash drive support

SerialICE for coreboot

Triggering another payload

For the second half of GSoC:

I’m working on “carFlashrom” (Yep, sounds a bit french) project:

http://www.coreboot.org/pipermail/coreboot/2011-July/065902.html

If this project is possible, then flashing would be possible without working RAM.

I would like to receive some response to my mails in the list as I am confused with my project goals, what others do think? I need some alternative goal if this is not feasible.

Give me some thoughts.

 

Bonus for readers: this one might be used with flashrom as rayer_spi. Modify flashrom source according to pinout and bits of par port registers:

http://logix4u.net/Legacy_Ports/Parallel_Port/A_tutorial_on_Parallel_port_Interfacing.html

I used m74hc244 from ST, even though parport signals are 5V, the chip is working right with VCC 3.3V.

http://dev.frozeneskimo.com/resources/jtag_wiggler_clone